Just the Clicks
Act 1
Jail Break
- Switch to Max.
- Select teleportation power.
- Teleport to "Stinky's Cell".
Homing Beacon
- Open inventory.
- Close inventory.
- Target General Skun-ka'pe.
- Open inventory.
- Use the Homing Beacon on the General.
- Click on display case.
- Switch to Max.
- Select shapeshifting power.
- Aim at plant picture to the right.
- Transform into plant.
- Use the Homing Beacon on the General again.
The Penal Zone
- Use the Remote Control on Skun-ka'pe.
- Talk to Harry.
- Click on display case to the right of the ship.
- Switch to Max.
- Select mind reading power.
- Read Harry's mind.
- Teleport to "Harry's Cell".
- Use shapeshifting power on picture of gun on wall.
- Pick up gun.
Act 2
Preperation
- Go into spaceship.
- Use Future Vision on Sam.
- Click on "ominous door" to the left.
- Press Personal Effects Button.
- Look in Personal Effects drawer for Hard Hat and Vacation Ticket.
- Leave spaceship.
- Go into Stinky's Diner.
Power Core
- Use Future Vision on Flint Paper.
- Use Hard Hat on Flint Paper.
- Ask about Stinky.
- Ask about Big Case.
- Go to the DeSoto.
- Take Jumper Cables.
- Use phone to call Stinky's Cell.
- Ask to meet.
- Go to Stinky's Diner.
- Go behind counter.
- Press green button.
- Use secret passage.
- Investigate pile of junk to find Scanner and Power Core.
- Go into spaceship.
- Use Power Core on brain jar.
- Use Jumper Cables on brain jar.
Demon Broth
- Go to Stinky's Diner.
- Use Future Vision on radio on counter.
- Use map in DeSoto to go to Bosco Tech.
- Use Vacation Ticket on Harry.
- Go to Stinky's Diner.
- Use Lottery Ticket on Grandpa Stinky.
- Take Demon Broth.
- Go into spaceship.
- Use Demon Broth on brain jar.
Act 3
Bosco Tech
- Go to lower deck.
- Take telephone from display case.
- Teleport to Stinky's Cell.
- Pick up Stinky's Cell.
- Teleport to Bosco Tech.
- Climb Fire Escape.
- Walk onto banner.
- Pester pigeon to drop Engagement Ring.
- Switch to Max.
- Teleport to Stinky's Cell.
- Climb down Fire Escape.
- Pick up Engagement Ring.
- Go inside Bosco Tech to pick up Receipt.
Homing Beacon
- Teleport to Sybil's Cell.
- Go into spaceship.
- Enter Mole Man room next to brain jar.
- Teleport to Stinky's Diner.
- Talk to Grandpa Stinky.
- Proclaim your love of Skun-ka'pe.
- Exit conversation.
- Switch to Max.
- Teleport to Stinky's Cell.
- Press Personal Effects Button.
- Look in Personal Effects drawer for Homing Beacon and Shot Glass.
Skun-ka'pe
- Teleport to DeSoto.
- Use Scanner on C.O.P.S.
- Use Shot Glass and Stinky's Cell Phone on Crime-Tron.
- Travel to Meesta Pizza.
- Use Stinky's Cell Phone on pizza boxes to the side of Meesta Pizza.
- Teleport to Stinky's Cell.
- Use Postcard and Engagement Ring with Crime-Tron.
- Travel to Pawn Shop.
- Use Future Vision on trash cans.
- Look in trash cans for Banana Peel.
- Open manhole cover.
- Use Banana Peel with manhole cover.
- Go inside Pawn Shop.
- Use Paddle Ball Toy and Receipt with Crime-Tron.
- Travel to Toy Store.
- Use Future Vision on Sam.
Act 4
Cell
- Talk to Stinky.
- Choose Stinky dialog.
- Claim Skun-ka'pe isn't so bad.
- Select Spaceship choice.
- Teleport to Stinky's Cell.
Beacon
- Teleport anywhere.
- Pick up Rift Generator from table.
- Teleport to Stinky's Cell
- Use Homing Beacon on Skun-ka'pe.
Rift
- Teleport to Sybil's Cell.
- Approach street between Bosco's and Stinky's.
- Move towards Sybil's boxes to get the ship to fire at them.
- Teleport to Sybil's Cell.
- Go through tunnel.
- Click on Power Cable on wall to the left.
- Use on the Toybox.
- Plug Rift Generator into outlet behind boiler.
- Switch on Rift Generator.
- Turn up Boiler.
- Use Paddle Ball Toy on Skun-ka'pe.