Trophies
Pound the Pavement | |
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Tracked Max's brain-thieves to the Museum | |
Finish Act 1. |
Saboteur! | |
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Foiled an evil alliance and recovered Max's brain | |
Finish Act 2. |
All Hail Sammun-Mak | |
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Infiltrated the boy-king's inner circle | |
Finish Act 3. |
Reunited (And it Feels So Good) | |
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Lobotomized the Pharaoh and got Max his brain | |
Finish the entire episode. |
Bad Cop/Sad Cop | |
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Threaten and "Noir" everyone you meet on the street in Act 1 | |
As it says, for each of the three characters in Act 1 use the "Threaten" and "Noir" dialog choices at least once. That's the Sign Spinner, Frankie the Rat, and the Tourist. |
The Grand Tour | |
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Explore the museum completely | |
Press all twelve buttons on the audio tour during Act 2. |
Blimp's Eye View | |
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Turn into the Hindenburg in every room and get a bird's eye view of the environment | |
During Act 2 turn Sammun-Mak into the Zeppelin in the Egypt exhibit, the main hall, and Papierwaite's office. |
Tweenage Angst | |
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Have Sammunmak banish every possible object in Act 3 | |
To banish an object you need to approach the Corn-dog Pyramid in the Museum with Max as that object. The objects that he can be are a Storm Cloud, a Toaster, and a Credit Card. |
Drop a Dime | |
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Teleport to every phone in the museum | |
There are only four phones in the museum, just teleport to them all. |
Rhinoplastastic | |
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Turned into every possible object | |
There are four items in Act 2; the Dog Skull next to Sal, the Hindenburg up the steps, a Pyramid in the Egypt exhibit, and a City in Papierwaite's Office. There are three items in Act 3; a Credit Card next to Stinky's, a Storm Cloud on the newspapers in Gift Depot, and a Toaster next to Frankie. |